Джон Кармак цитаты

Джон Д. Кармак II — американский разработчик компьютерных игр; инженер в областях информатики, аэрокосмической техники и виртуальной реальности; предприниматель, соучредитель и совладелец компаний id Software и Armadillo Aerospace. В 1991 году Кармак стал одним из основателей компании id Software, которая стала известной разработкой основополагающих игр в жанре FPS — Wolfenstein 3D, Doom, Quake, — ведущим программистом которых был Кармак. Его революционные методы программирования и уникальные дизайнерские решения Джона Ромеро способствовали популярности этого жанра в 1990-х годах.

Джон Кармак не является родственником Эдриана Кармака, одного из соучредителей id Software.

Имя Джона Кармака помещено в Зал славы компьютерных игр. В 1997 году Computer Gaming World поставил Джона Кармака на второе место в списке самых влиятельных людей в игровой индустрии за его вклад в развитие технологий. Wikipedia  

✵ 20. Август 1970
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Джон Кармак цитаты

Джон Кармак: Цитаты на английском языке

“Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.”

Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Chapter 8, p. 120.
Вариант: Story in a game is like a story in a porn movie. It's expected to be there, but it's not that important.

“The Xbox 360 is the first console that I've ever worked with that actually has development tools that are better for games than what we've had on PC.”

Quoted in Seth Schiesel, Microsoft Unveils Games For Its New Xbox 360 http://query.nytimes.com/gst/fullpage.html?res=9C0DE3DF1E30F935A35753C1A9639C8B63&sec=&spon=&pagewanted=all The New York Times (2005-10-06)

“This is a bit more expensive than my previous turbo-Ferrari habit, but not too bad.”

On spending $2 million on building rockets, Quoted in "Carmack's Jet Vanes" http://groups.google.com/group/sci.space.policy/msg/04e3682944fbcc74?hl=en (2004-05-13)

“It's nice to have a game that sells a million copies.”

Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“It's done, when it's done.”

Referring to Doom 3, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“These are things I find enchanting and miraculous. I don’t have to be at the Grand Canyon to appreciate the way the world works, I can see that in reflections of light in my bathroom.”

Referring to how he, after many years immersed in the science of graphics, had gained a stronger appreciation of the real world instead of getting detached from it, as he would see a few bars of light on the wall and think, Hey, that’s a diffuse specular reflection from the overhead lights reflected off the faucet, Quoted in David Kushner, Masters of Doom: How Two Guys Created an Empire and Transformed Pop Culture Epilogue, p. 234.

“The idea that I can be presented with a problem, set out to logically solve it with the tools at hand, and wind up with a program that could not be legally used because someone else followed the same logical steps some years ago and filed for a patent on it is horrifying.”

On software patents, Quoted in "John Carmack: Knee Deep in the Voodoo" http://web.archive.org/web/20010624154450/http://www.voodooextreme.com/games/interviews/carmack/ Voodoo Extreme(2000-11-11)

“It's a good thing Doom 3 is selling very well…”

Having destroyed a rocket test vehicle worth $35,000 USD, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“A large fraction of the flaws in software development are due to programmers not fully understanding all the possible states their code may execute in.”

Quoted in "Functional programming in C++" http://gamasutra.com/view/news/169296/Indepth_Functional_programming_in_C.php

“Honestly, I spend very little time thinking about past events, and I certainly don't have them ranked in any way. I look back and think that I have done a lot of good work over the years, but I am much more excited about what the future holds.”

When asked about the highlight of his career, Quoted in "John Carmack Interview, January 2006" http://archive.videogamesdaily.com/features/id_johncarmack_interview_jan05.asp Video Games Daily (2006-01-03)

“But realistically, we don’t have that many problems at QuakeCon. If it was a football convention or something, there would probably be a lot more incidents.”

Quoted in Billy Berghammer, "CES 2007: John Carmack And Todd Hollenshead Speak" http://www.team5150.com/~andrew/carmack/johnc_interview_2007_CES_2007__John_Carmack_And_Todd_Hollenshead_Speak.html Game Informer (2007-01-09)

“Note to self: Pasty-skinned programmers ought not stand in the Mojave desert for multiple hours.”

Quoted in John Carmack's .plan file http://www.bluesnews.com/cgi-bin/finger.pl?id=1&time=20000515035055 (2000-05-15)

“The speed of light sucks.”

Referring to network latency limitations, Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“I'm good? Seriously?”

Quoted in John Carmack Biography http://www.biographybase.com/biography/Carmack_John.html.

“I’m going to turn on every damn light in protest of Earth Hour. Lighting the darkness is fundamental to humanity's climb.”

Posted on Twitter https://web.archive.org/save/https://twitter.com/ID_AA_Carmack/status/185757996473790464 (2012-03-30)

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