Мартин Фаулер цитаты
Мартин Фаулер
Дата рождения: 1963
Мартин Фаулер — автор ряда книг и статей по архитектуре ПО, объектно-ориентированному анализу и разработке, языку UML, рефакторингу, экстремальному программированию, предметно-ориентированным языкам программирования.
Родился в Англии, жил в Лондоне до переезда в США в 1994 г. В настоящее время живёт в Бостоне, штат Массачусетс.
Подобные авторы
Цитаты Мартин Фаулер
„Transparency is valuable, but while many things can be made transparent in distributed objects, performance isn't usually one of them.“
— Martin Fowler
Fowler (2003) in: Software development. Vol. 11. p. 99
„Refactoring (noun) : a change made to the internal structure of software to make it easier to understand and cheaper to modify without changing the observable behavior of the software.
To refactor (verb) : to restructure software by applying a series of refactorings without changing the observable behavior of the software.“
— Martin Fowler
p. 33-43 as cited in: Militiadis Lytras, Patricia Ordóñez de Pablos, Ernesto Damiani (2011) Semantic Web Personalization and Context Awareness. p. 111
„Refactoring is a disciplined technique for restructuring an existing body of code, altering its internal structure without changing its external behavior. Its heart is a series of small behavior preserving transformations. Each transformation (called a 'refactoring') does little, but a sequence of transformations can produce a significant restructuring. Since each refactoring is small, it's less likely to go wrong. The system is also kept fully working after each small refactoring, reducing the chances that a system can get seriously broken during the restructuring.“
— Martin Fowler
Martin Fowler at refactoring.com as cited in: Lawrence Bernstein, C. M. Yuhas (2005) Trustworthy Systems Through Quantitative Software Engineering. p. 266
„Steve Mellor and I independently came up with a characterization of the three modes in which people use the UML: sketch, blueprint, and programming language. By far the most common of the three, at least to my biased eye, is UML as sketch. In this usage, developers use the UML to help communicate some aspects of a system. As with blueprints, you can use sketches in a forward-engineering or reverse-engineering direction. Forward engineering draws a UML diagram before you write code, while reverse engineering builds a UML diagram from existing code in order to help understand it.“
— Martin Fowler
p. 2
„It is commonly said that a pattern, however it is written, has four essential parts: a statement of the context where the pattern is useful, the problem that the pattern addresses, the forces that play in forming a solution, and the solution that resolves those forces. … it supports the definition of a pattern as "a solution to a problem in a context", a definition that [unfortunately] fixes the bounds of the pattern to a single problem-solution pair“
— Martin Fowler
p. 6
„Graphical design notations have been with us for a while... their primary value is in communication and understanding. A good diagram can often help communicate ideas about a design, particularly when you want to avoid a lot of details. Diagrams can also help you understand either a software system or a business process. As part of a team trying to figure out something, diagrams both help understanding and communicate that understanding throughout a team. Although they aren't, at least yet, a replacement for textual programming languages, they are a helpful assistant... Of these graphical notations, the UML's importance comes from its wide use and standardization within the OO development community. The UML has become not only the dominant graphical notation within the OO world but also a popular technique in non-OO circles.“
— Martin Fowler
p. xxvi
„Often designers do complicated things that improve the capacity on a particular hardware platform when it might actually be cheaper to buy more hardware.“
— Martin Fowler
Martin Fowler (2012) Patterns of Enterprise Application Architecture